
MK: As you can see in the pic above, I took the chance to expose myself on the cover? :)Usually I paint without taking reference photos since I can think, that’s the way I paint, but in this case it was a good solution. It’s often that the first sketch is the best approach from there I do little changes and proceed to finalization. MK: The first sketch had the muzzle of the rifle reaching out of the page.I started again and turned the pose a little. : Did you come up with any other concepts before going ahead with what became the final design? I wanted to catch the mood of a movie-like shot but still keep everything stylised somehow. The challenge is to meet these requirements without losing the natural, loose feel. In most of the cases the briefing demands eye contact of the character to the viewer. MK: On a magazine cover there’s only some space where the image is fully visible, you have to find a composition that fits perfectly between the text and headline. : How did you decide upon the pose that the character is in? MK: There were some historical book illustrations of grenadiers for costume reference in the beginning, but no in-game references.

: Did you work from any in-game references from Empire: Total War when drawing the grenadier? Mark O’Connell from recently had the chance to speak to Michael Kutsche about his Empire: Total War artwork which has graced the covers of GameStar and PC Gameplay magazines in Europe. It discusses various art topics and we'll get to know whose real face lies behind Empire: Total War musketeers. An official internal interview with Michael Kutsche, the artist behind Empire: Total War, has been released.
